todo: rotation causes fill patterns to rotate. consider changing the direction or sth like that
Returns void
Private applyBackgroundBarStyling
applyBackgroundBarStyling(): void
Returns void
Private applyBackgroundStyling
applyBackgroundStyling(): void
sets the background of all cells to the color specified in properties
Returns void
Private applyBarChartStyling
applyBarChartStyling(): void
Returns void
Protected applyColumnHeaderScenarioStyling
applyColumnHeaderScenarioStyling(): void
When scenario is set for a column header cell, this rule sets styles and makes the renderer create the dt bar
Returns void
Private applyColumnWidth
applyColumnWidth(): void
Returns void
Private applyFixedHeader
applyFixedHeader(): void
Returns void
Private applyHierarchyLevelStyling
applyHierarchyLevelStyling(): void
Returns void
Private applyIndicatorSign
applyIndicatorSign(): void
Returns void
Private applyLabelStyling
applyLabelStyling(): void
Returns void
Private applyPinChartCellStyling
applyPinChartCellStyling(): void
Returns void
Private assignScenarios
assignScenarios(): void
Assigns Scenarios to cells the model of which supports representing a single data type based on the property
scenarioAssignment. Should be executed before other rules read cellModel.scenario for obvious reasons
adds a css class 'negative' or 'positive' to the cell model when its value is defined